The Minister of Culture and Islamic Guidance paid a visit to TGC2018 yesterday.
Seyyed Abbas Salehi visited the TGC2018 this afternoon and talked to a large number of game developers and exhibitors attending the event, according to the Public Relations Department of the National Computer Games Foundation.
Minister of Culture and Islamic Guidance after visiting the event said “according to the resolution of the Supreme Council of the Cultural Revolution, the National Computer Games Foundation which is affiliated body to the Ministry of Culture and Islamic Guidance is responsible for computer games field. However, we have plans to coordinate more with the various ministries in this area.
"TGC's targeting is the transfer and exchange of knowledge and opportunity for the presence of Iranian games in foreign markets," Salehi said in response to the question of whether there is a possibility to hold a public exhibition on the sideline of TGC event. He further assed: “This event is still in its infancy, and an expert job must be done to develop and strengthen it with the support of activists in the field. We will certainly collect the view points of game developers on this subject.
He said that for the development of the entertainment industry, we need to coordinate and co-operate with all actors in the field. He added: "however, each event is defined with a specific purpose, and in view of this, we may see the presence of a group in an event or lack of presence. But this does not undermine the values and endeavors of that group in the gaming industry.
Salehi, in response to the question on sanctions effect on the TGC, said: “a lot of issues are still speculative. However, we try to protect the TGC event to see the least possible impact.”
Minister of Culture and Islamic Guidance said that two areas of advertising and media should come to the aid of the gaming industry. He further mentioned: "Fortunately in the TGC, I saw several groups that have been active on ads, which can be of great help to the players.
He continued: Public media including IRIB have not paid SERIOUS attention to computer games that we hope they will be activated. Regarding the specialized media, they should be strengthened, and in this way, we can expect that talks between the National Game Foundation and the Deputy of Press can be happened.
Geogrify's CEO and former director of International Game Developers Association (IGDA), arguing that the success in the computer games market does not relate to location, has advised Iranian game developers to embrace their abilities and rich culture rather than focusing on limitations and hindrances.
Kate Edwards who delivered speech as the keynote speaker of TGC 2018 at the opening ceremony of the event, said ”It is a great honor for me to come to Iran. I have always admired those who make games with love and passion and I respect you a lot”.
She added that during her 25 years in the gaming industry, of which 5 years served as IGDA CEO, I've been to various events around the world. One of the things I learned on these trips is that" location “ does not limit game making, and you do not have to live in a particular country to be able to develop a game." I've seen a lot of game developers who have learned by themselves how to develop a game and progressed.
"The other thing is that talent and genius always manifest themselves," Edwards continued. “Some think they are separated from the well known gaming nations and their games will never be published internationally. But it's not true. whether you're in France, in Niger or Iran or the United States, you can succeed. Be sure all the world's game developers have come up with the same stresses and concerns you have have for the success of their games.
Managing Director Geogrify continued: Many Americans think Angry Birds was made in the US, but the game has been developed in Finland. In fact, it does not matter at all whether the game made in Finland or the United States, talent presents itself and becomes a global game.
The former director of the International Game Developers Association advised Iranian game developers: “ embrace your culture. Ancient Iran has been the beginning of many games in the world, and many successful Asian countries do not have such a history. You also have mythological characters such as Cyrus or Arash. Maybe you ask the Iranians know these characters, why should I make a game about them? But I’ll tell you that the people of the world are unaware of the history of these heroes. The Chinese are well inspired by their stories and civilization in their successful games, and you must also be inspired by your culture".
She added: “you do not have to be like American or Finn developers to be a successful one. Try to be yourself and stick to your abilities. Everyone has the ability and talent, and the key to this is paying attention to this very important issue”.
Edwards further said: “Would it be said that Picasso's painting is more beautiful or the painting by Da Vinci. Both artists have many fans and enthusiasts in the world. Everyone has his/her own style in developing game, and we can not say which one is better. Incidentally, these differences make us a stronger game developers”.
Managing director Geogrify, quoting Mark Twain, "Comparison is the death of happiness," said: "Do not compare yourself with others and focus on your work."
Stating that human history started by drawing on the walls of the caves, she added: ”Throughout history, human communication has evolved and progressed by language, writing, telephone, radio and digital media, and now humanity has reached to computer games. In fact, we are writing the next narrative of human history, and this is a great and, of course, exciting responsibility.”
Adding that we should be proud of what we are doing, Edwards said: "The revenue of the gaming industry in the world last year was higher than the total income of all professional sports, and this shows that our work has many economic, cultural and social effects."
In the end, Geogrify CEO emphasized: “ Our goal should not be to change the world with a game. But we can impact on part of the world and improve our environment. In this way, knowledge sharing is a very important and influential issue.
In the opening speech of the TGC 2018, the director of the National Computer Games Foundation described three strategies of the Foundation to help the Iranian games to be successful in the domestic and international markets.
According to the public relations of the Foundation, Hasan Karimi Qedoosi said: "Computer games are borderless and limitless, and no matter how hard various countries try to limit it, the industry will continue to evolve.”
Adding that Iran is no exception as well in game making, he continued: "Today, we can proudly hold our head up and declare that, despite all the limitations of recent years, we are the largest player of this industry in the Middle East and North Africa region". We are announcing in TGC Today in TGC, as the largest educational and business event in the region, we are announcing that with the efforts of both you and us, these limitations will become less effective with your and our common efforts.
Director of the National Computer Games Foundation said: "The success of the gaming industry in the country is owed to the players who talked to their people with the language of game and are now ready to speak with the same very language with other countries in the world.
"You are not alone on this path," Karimi told the gamers and game makers. The horizons that the Foundation has portrayed with your help is clear and we want to have a maximum share of the domestic and global markets and keep our position as the largest producer of games in the Middle East and North Africa. In this way, three fundamental strategies will be pursued by the National Computer Games Foundation.
"Our industry needs transparent financial and non-financial support and professional training," he said, stating that the first strategy is to strengthen the domestic industry. You can visit the Hamgera Pavilion at the TGC and become familiar with the Foundations comprehensive and transparent system for boosting the industry. It takes more than a year to design the system and it inaugurates by the end of current Iranian calendar (Mid July).
Managing Director of the National Computer Games Foundation emphasized that holding joint international courses and the dispatching Iranian teams to foreign events will be seriously pursued with this year.
Karimi added that in a survey conducted in 1396, the latest statistics on the gaming industry have been extracted and the initial statistics have been published. He also said: “in the coming months, further analysis of the report will be provided to enable game makers to have smarter choices in making games.
He said to internationalize computer games industry along with preserving the local identity is the second strategy of the Foundation. He added, “ You can see the manifestation of this strategy in the TGC. I hope the Iranian game makers will take the opportunity of this event to benefit the gathering in the next 2 days and get familiar with international speakers and do the necessary networking to share their knowledge and experiences. the most successful companies in the area of computer games are the ones that create a huge network of domestic as well as international experts in which they constantly share their experiences.”
“It’s time to multiply our success in releasing foreign games," Karimi said, stressing that without entering the global markets, our gaming industry will not boom. Now this opportunity has been given to Iranian game makers to introduce their games in TGC to more than 20 international publishers and 50 foreign speakers.
Managing director of the National Computer Games Foundation said that the third strategy is to protect internal markets and added: "We have a duty to create competitive advantage for domestic players in competing with foreign game makers. To do so, 10 percent duty will be imposed on foreign made games and will contribute that amount to the development and quality of Iranian projects.
Tehran Game Convention 2018 event has officially inaugurated at 8am today with the participation of more than 1300 participants, 46 foreign and 26 domestic speakers, more than 20 foreign publishers and 10 Iranian and foreign gaming companies.
At the inauguration ceremony, Kate Edwards, former director of the International Game Developer Association (IGDA) and Hassan Karimi Qodoosi, Chairman of the National Computer Games Foundation, delivered keynote speeches, according to the public relations of the National Computer Games Foundation.
After the inauguration ceremony, in an attractive event and in Pitch Fest section, nominees of the Gamistan Award had the opportunity to introduce their games to publishers, investors and interested participants.
There are also 60 domestic and foreign participants in the exhibition section. Also, five Master Classes of TGC 2018 were set up yesterday at the National Game Developing Institute.
With the announcement of the first Gamistan Awards in two sections of PC and Mobile games in TGC2018, the competition for the best game by people has commenced.
The international jury of Gamistan Awards have announced the nominees for Best Visual, Most Innovative, and Best Game for PC as well as for mobile platform.
In PC section, the nominees for Best Visual are Woodfarer, Bardia, and Flipping Filip. As for the Most Innovative Game, the nominees in this category are Woodfarer, Flipping Filip, Musa A Brother’s Story. The last Dead End, Flipping Filip and Bardia are nominated for Gamistan Awards Best Game for PC.
In mobile section, the nominees for Best Visual are Around Mars, Harmony, Linn: Path of Orchards, O, Colimus!, Papa Land: Head’s Escape.
The winner of Gamistan Awards Best Game for Mobile is to be selected from among games titled Police Patrol, Papa Land: Head’s Escape, Man Vs. Missile, Around Mars, Electron, and Harmony.
With the announcement of the nominees for Gamistan Awards, the competition for People’s Choice Awards has commenced and in a list of 17 titles, game fans can vote for their favorite game at http://tehrangamecon.com/en/peoples-choice-awards. The deadline for voting is June 25, 2018.
Since the titles nominated for Best Game for PC award have not been released to the public, they cannot be set for votes by audience.
Game developers whose games have been nominated for Gamistan Award, in addition to free passes for participation in TGC2018, will have the opportunity to meet with international publishers and buyers on the first day of the event. The Winners of Gamistan Award will be announced on July 6, 2018 at TGC2018 closing ceremony.
More than 90 games from 10 countries including Iran, India, Pakistan, Kazakhstan, Armenia, Turkey, Bahrain, Egypt, and Azerbaijan have participated in TGC2018 and have game titles registered for Gamistan Award, from which 14 have been foreign and 76 have been titles from Iran. Among the nominees, Tangled Up!, and Man Vs. Missile are from India, Musa’s Brother is from Bahrain, and The last Dead End is from Azerbaijan.