Conference Schedule

09:00
-
13:00
Mert Can Turgut
Senior Sales Manager
All About Mobile Attribution & Adjust Dashboard Tour
09:00
-
13:00
Mojtaba Rajabi
Founder & CEO at Novin Games
Performance optimization and final build file size reduction in Unity3D (Mobile Oriented Tips)
13:00
-
14:30
Lunch Break & Networking
14:30
-
19:00
Fred Moreau
Trainer at Jikkou Publishing Inc
Mastering Unity's UI and Animation systems
14:30
-
19:00
Kian Ashrafi
Art Director at Anashid Games
Turn-based Strategy Game Postmortem (Ancients Revival)
14:30
-
19:00
Celia Hodent
Game UX Consultant
UX and Cognitive Science Applied to Game Development
Main Hall
Game Design Hall
Tech Hall
Art Hall
Production Hall
Business Hall
08:00
-
09:00
Morning Breakfast & Networking
09:00
-
09:30
Opening Keynote
09:30
-
11:30
Pitch Fest
15:00
-
17:00
Panel: Which is better for teams looking for support? to join big companies or accelerators?
17:30
-
19:30
Panel: Is formal education effective for computer game industry?
08:00
-
09:00
Morning Breakfast & Networking
09:30
-
10:30
Sarah Alirezaee
UI/UX designer at Ava Games
UX in Games: The Missing Experience!
10:30
-
11:30
Jesse Scoble
Writer at F.A.B. Tech
Infinite Monkeys On Infinite Keyboards: The Role of the Writer in Video Games
11:30
-
12:30
Celia Hodent
Game UX Consultant
How Cognitive Science and UX Can Impact Design
12:30
-
14:00
Lunch Break & Networking
14:00
-
15:00
Amirreza Anvaari
Game designer at Papata Studio
Successful ways to make unsuccessful games
15:00
-
16:00
Aidin Zolghadr
CEO at Shotgun Surgeons
Rogue-like-ness-ness!
16:00
-
17:00
Adam Clare
Lead Design at Wero Creative
Modular Puzzle Deisgn for fun and profit
17:00
-
17:30
Afternoon Break & Networking
17:30
-
18:30
Melissa Canseliet
UX Neuroscience expert
Neuroscience for Game Design
18:30
-
19:30
Shayan Amiri
Senior Designer at Medrick
5 Challenges you must deal with as a F2P designer.
08:00
-
09:00
Morning Breakfast & Networking
09:00
-
09:30
Opening Keynote
09:30
-
10:30
TBA
TBA
TBA
10:30
-
11:30
Arnaud Chapalain
Technical Director
Optimized C# in Unity
11:30
-
12:30
Fred Moreau
Coach at Jikkou Publishing
Mastering Project Architecture with Unity
12:30
-
14:00
Lunch Break & Networking
14:00
-
15:00
Narges Hasani & Samira Esmaiel zade
.
Creating virtual reality projects in Unity
15:00
-
16:00
Sasan Fatahi
Technical Lead at Medrick
Component based programming
16:00
-
17:00
Vianney Lançon
Freelancer
Introspection / binding / serialization with C++ and C#
17:00
-
17:30
Afternoon Break & Networking
17:30
-
18:30
Dietmar Hauser
Owner of roborodent e.U.
Data Compression in Theory and Practice
18:30
-
19:30
Siavash Jafarzadeh & Mehdi Moozeh
Paeezan Studio
Lessons learned: making a multiplayer game
08:00
-
09:00
Morning Breakfast & Networking
09:00
-
09:30
Opening Keynote
09:30
-
10:30
TBA
TBA
TBA
10:30
-
11:30
Arzu Fallahi
Concept Artist at Vicarious Visions
Concept art for video game
11:30
-
12:30
Sajjad Gholizadeh
Art Director at A.s.A Game Studio
The Art Direction
12:30
-
14:00
Lunch Break & Networking
14:00
-
15:00
Navid Shadrokh
Concept Artist at Black Cube Games
Silhouette-Based Character Design
15:00
-
16:00
Zainuddeen Fahadh
Founder of Ogre Head Studio
The Art of Asura.
16:00
-
17:00
Wojciech Pazdur
Director at The Farm 51
Using real-world scanned sceneries in 3D games and serious applications
17:00
-
17:30
Afternoon Break & Networking
17:30
-
18:30
Mohammad Najafi
3D Artist at Black Cube Games
Important information you should know before starting to make a 3D character model
18:30
-
19:30
Amin Shahidi & Soroush Abbasian
Black Cube Games
Ingame Combat Animation (biped rig - 3ds Max)
08:00
-
09:00
Morning Breakfast & Networking
09:00
-
09:30
Opening Keynote
09:30
-
10:30
Hamid Naeimi
CEO of NOA Games
Top 20 Reasons Why Game Startups Fail
10:30
-
11:30
TBA
TBA
TBA
11:30
-
12:30
Francesco Cavallari
President of VG Without Borders
From Ubisoft blockbusters to the Best Serious Game of 2017
12:30
-
14:00
Lunch Break & Networking
14:00
-
15:00
Dave Proctor
Director at Mighty Yell Studios
Implementing Agile Development on Your Team
15:00
-
16:00
Mohammad Amini & Sajad Beygjani
Creative Director at Medrick
What we learned from 6 month of fast prototyping?
16:00
-
17:00
Ian Gregory
Director of Witching Hour Studios
12 Ways to Destroy Your Game Studio
17:00
-
17:30
Afternoon Break & Networking
17:30
-
18:30
Arash Jafari
Fanafzar
10 Game Changer Steps to Change Game Publishers’ Decision
18:30
-
19:30
Ehsan Tahmoures & Majid Rahmani
Designer at Black Cube Games
One Can Not Simply Reach A Perfect Workflow
08:00
-
09:00
Morning Breakfast & Networking
09:00
-
09:30
Opening Keynote
09:30
-
10:30
Malte Behrmann
Professor at Game Farm GmbH
In the innovation trap
10:30
-
11:30
Joerg Tente
CEO at 8 Elements Asia Pacific
The importance of Community Management for the successful Marketing of Mobile Games in Asia Pacific.
11:30
-
12:30
Audra McIver
Co-Founder of Plan of Attack
Rise Above the Noise and Promote Your Game Like a Pro
12:30
-
14:00
Lunch Break & Networking
14:00
-
15:00
Gunnar Lott
Managing Director at Visibility
Good PR is cheap and easy (if you know what you're doing)
17:00
-
17:30
Afternoon Break & Networking
17:30
-
18:30
Hitesh Uchil
Co-founder of IGN Middle East
How to win influence with global media
18:30
-
19:30
Hossein Mazrooei
CEO at Avagames
How to fail faster
Main Hall
Game Design Hall
Tech Hall
Art Hall
Production Hall
Business Hall
10:00
-
12:00
Panel: Being a game media: is PR really influential for the success of computer games?
14:30
-
16:30
Panel: Nuts and Bolts of running advertisement campaigns for computer games
19:00
-
21:00
Toward Gamistan
08:00
-
09:00
Morning Breakfast & Networking
09:00
-
10:00
Mehdi Mousavi
Game Designer at Red Cap Games
Make that million dollar game!
10:00
-
11:00
Wolfgang Walk
Owner of Walk Game Productions
How to unify Game World and Game Mechanics
11:00
-
12:00
Ellis Bartholomeus
Play alchemist at Ellis in wonderland
Apply play - to get ahead of the game
12:00
-
13:00
Masih Alagheband
Business Intelligence Lead