Conference Program

  • Show all

  • MasterClasses

    Masterclass Hall

    10:40-12:40

    Henry Labounta - Zynga

    Art Directing Games with Vision and Purpose

    Masterclass Hall

    10:40-17:40

    Mike Acton - Insomniac

    Data-Oriented Design Workshop

    Masterclass Hall

    10:40-17:40

    Pascal Luban

    Freemium Design

  • Business & Marketing

    Business hall

    9:30-10:20

    Seyed Ahmad Mousavi-Red Cap Games

    Why my game is not money making? (How to make money making games?)

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Business hall

    10:40-11:30

    Ben Kuchera -Polygon

    How to get the press to cover your game

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Business hall

    11:50-12:40

    Hassan MehdiAsl - Sourena Game Studio

    Pitching your game in 30 Min

    Business hall

    14:10-15:00

    Paul Trowe - Replay Games
     

    How to successfully crowd fund your next game

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Main Hall

    15:00-16:30

    Saeed Sadeghi - Mehdi Behfar Rad- Arash Jafari - Milad Entezami

    Panel : Challenges of User Acquisition and Proper Publishing of games in the Iranian market

    Business hall

    15:20-16:10

    Hossein Mazrooei - Avagames & Papatalab

    Finding investors and fund raising in game industry tip and tricks

    Tea Break

    15:00 - 15:20

    Tea Break

    Tea Break

    Main Hall

    16:30-18:00

    Hamed Sajedi - Hasan Karimi - Risa Cohen - Mehdi Behfar rad -Hossein Mazrooei

    Panel: Investment Opportunities in the Iranian game Industry

  • Production

    Production Hall

    9:30-10:20

    Pejman Mirza Babaei-Execution Labs

    Playtesting for small studios: lessons in playtesting your games

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Production Hall

    10:40-11:30

    Henry Faber-Gamma Space

    Get it done! Better Small Team Project Management

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Production Hall

    11:50-12:40

    Keith Fuller - Fuller Production

    What I wish someone had taught me

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Production Hall

    14:10-15:00

    Alvaro Pinto Aptoide

    Increase apps distribution and reach with alternatives app stores

    Tea Break

    15:00 - 15:20

    Tea Break

    Tea Break

    Production Hall

    15:20-16:10

    Baris Ozistek - Netmarble Turkey

    Developing High Quality Mobile Games

    Production Hall

    17:30-18:20

    Nima Abdollahzadeh - Iran Computer and video games foundation

    Protecting your game’s Intellectual Property Rights: An overview of copyright law in Iran and Abroad

    Production Hall

    16:30-17:20

    Luke Muscat - Pretty Great

    Designing multiplayer for mobile, and not going crazy (mostly)

  • Game Design

    Game Design Hall

    9:30-10:20

    Wolfgang Walk-Walk Game Productions

    Designing meaning and ethics

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Game Design Hall

    10:40-11:30

    Mohamad Zehtabi-Paeezan Game Studio

    Mathematicians Vs Game Designers

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Game Design Hall

    11:50-12:40

    Ivan Myakishev - Deedema

    Chance and Regularity in Clash Royale game design patterns

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Game Design Hall

    14:10-15:00

    Aidin Zolghadr - Shotgun Surgeons

    How Free 2 Play Games Are Designed To Make Money

    Tea Break

    15:00 - 15:20

    Tea Break

    Tea Break

    Game Design Hall

    15:20-16:10

    Rayna Anderson-Eidos Montreal

    Expanding existing universes

    Game Design Hall

    16:30-17:20

    Kambiz Sirousbakht & Amir Salamati-Roomiz

    Schools of design: Board Game Edition1

  • Arts & Animation

    Art Hall

    17:30 - 18:20

    Hani -Abu Ghazaleh- Ubisoft

    Art directing mobile and console games

    Art Hall

    9:30-10:20

    Amin Shahidi - Black Cube Games

    Cinematic Animation of Dark Madness:Mind Trap

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Art Hall

    11:50-12:40

    Ehsan Taheri - Medrick

    Why there is a need for concept art? Especially in game projects

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Art Hall

    14:10-15:00

    Henry LaBounta - Zynga

    Learning to See

    Tea Break

    15:00 - 15:20

    Tea Break

    Tea Break

    Art Hall

    15:20-16:10

    Soroush Abbasian - Black Cube Games

    Development process of particle effect in video games

    Art Hall

    16:30-17:20

     Peter Ridgeway King

    Developing pipelines for Art, bringing two worlds together

  • Technology/Programming

    Tech Hall

    9:30-10:20

    Tony Albrecht - Riot Games Australia

    Pitfalls of Object Oriented Programming - Revisited

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Tech Hall

    10:40-11:30

    Christophe Riccio - Unity

    Targeting higher graphics quality games in a massively cross-platform ecosystem

    Tech Hall

    11:50-12:40

    Behrang Khoshnood - Ubisoft

    Our journey to millions of concurrent users

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Tech Hall

    14:10-15:00

    Ashkan Saeedi Mazdeh -Apadana

    Creating scalable game servers

    Tea Break

    15:00-15:20

    Tea Break

    Tea Break

    Tech Hall

    15:20-16:10

    Alireza Ashayer - Medrick Game Studio

    Cheat Prevention Techniques for Mobile Video Games

    Tech Hall

    16:30-17:20

    Peter Walsh - Vancouver Film School

    The Challenges of Programming and Delivering Major AAA Titles

  • Show all

  • Masterclasses

    Masterclass Hall

    10:40-17:40

    Hamid Jalili

    Character creation for next gen gaming

    Masterclass Hall

    10:40-17:40

    Martin Talbot

    Usability Testing and Play-Testing: A Quantitative Approach

    Masterclass Hall

    10:40-17:40

    Keith Fuller

    Leadership Master Class

  • Business & Marketing

    Business hall

    9:30-10:20

    Karol Zajaczkowski - 11 bits

    How to brake a heart into 1000 pieces? Emotions as the key of This War of Mine marketing campaign

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Business hall

    10:40-11:30

    Robert Pontow - Ahmad Alsafar - Caglar Eger

    Panel : How to draw publishers or distributors attention - Part A

    Tea Break

    11:30-11:50

    Tea Break

    Tea Break

    Main Hall

    11:50-12:40

    Robert Pontow - Ahmad Alsafar - Caglar Eger

    Panel : How to draw publishers or distributors attention - Part B

    Business hall

    14:10-15:00

    Ehsan Tahmoures - Black Cube Games

    Psychological Mechanisms through Metagame for Free to Play games

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Business hall

    15:20-16:10

    Chris Natsuume - Boomzap

    Staying Alive and Redefining Indie: A Boomzap Case Study

    Business hall

    16:30-17:20

    Nikola Cavic - Nordeus

    How to leverage app store trends to stand out

  • Technology & Programming

    Tech Hall

    16:30-17:20

    Tony Albrecht - Riot Games Australia

    Holistic Optimization

    Tech Hall

    15:20-16:10

    Ali Boroumand - Get Wrecked

    Intelligent decision making using Utility Theory

    Tech Hall

    14:10-15:00

    Yaser Zhian - Dead Mage studio

    An Efficient Run-time Type System for C++

    Tech Hall

    11:50-12:40

    Mike Acton - Insomniac

    Solving the right problems for engine programmers

    Tech Hall

    10:40-11:30

    Sylvain Cunzi - Next Games

    Building games as services: lessons from The Walking Dead: No Man's Land

    Tech Hall

    9:30-10:20

    Javad Abedi Pegah Dadekavan Sharif

    Realtime Games, Challenges and Solutions through BAAS

  • Game Design

    Game Design Hall

    9:30-10:20

    Brie Code - Tru Luv Media

    Video Games Are Boring

    Game Design Hall

    10:40-11:30

    Mehdi Bahrami - Indipendent Game Developer

    Designing games based on simple systems

    Game Design Hall

    11:50-12:40

    David Baron - Groovy Pulse

    Depression - Can I apply game design techniques to understand mental illness?

    Game Design Hall

    15:20-16:10

    Christopher Mitchell - Vancouver Film School

    Expectations in Game Design

    Game Design Hall

    14:10-15:00

    Katherine Neil Indiependent Game Developer

    Game Design Support Technologies

    Game Design Hall

    16:30-17:20

    Ario Jafarzadeh - King

    Unlock Your Team's Creativity Using the Design Sprint Process

  • Arts & Animation

    Art Hall

    9:30-10:20

    Ali Kiani Amin - Foresight media studio

    Essential points in visual development

    Art Hall

    10:40-11:30

    Richard Kemp - Natural Motion

    Creating a Bottled Fantasy Kingdom in the Palm of Your Hand - The Environment Art of Dawn of Titans

    Art Hall

    11:50-12:40

    Ehsan Dabaghi - Freelance Artist

    Environments in games

    Art Hall

    14:10-15:00

    Julian Kenning - Natural Motion

    Game Art Development for Mobile Vs Console

    Art Hall

    15:20-16:10

    Saeed Jalabi - Freelance Artist

    Management and Team culture in art assets production pipeline

    Art Hall

    16:30-17:20

    AmirHosein Erfani - Space Fox

    How to become an Artist?

  • Production

    Production Hall

    9:30-10:20

    Aria Esrafilian - Raspina studio

    Magic of the game polish; Taking steps to the awesomeness !

    Tea Break

    10:20-10:40

    Tea Break

    Tea Break

    Production Hall

    10:40-11:30

    Ali Nadalizadeh - TOD Games

    Data-Driven Game Development - The Growth Hacking Approach

    Production Hall

    11:50-12:40

    Farzam Molkara - Zorvan Game Studio

    Path of love seemed easy at first, what came was many hardships

    Lunch Break

    12:50-14:00

    Lunch Break

    Lunch Break

    Production Hall

    15:20-16:10

    Arslan Kiran Bigpoint

    Discovering the future of local publishing

    Production Hall

    16:30-17:20

    Majid Rahmani - Black Cube Games

    Thunderbolt: A Shmup Postmortem in Green Uniforms